

Random fights a few hours in don’t feel particularly different than those many hours later, except that similar types of enemies deal more damage. It’s a fun mechanic that one can use to swiftly get rid of the shielded enemies encountered later in the game. Early on, Jesse can only hurl smaller objects, such as whiteboards or small pieces of masonry, but once her skill is fully upgraded she can toss things like forklifts. Thus, from a floppy disk that once contained Soviet nuclear codes, she gains one of her most useful abilities: the power to telekinetically lift objects and hurl them. Though these items pose a danger to almost all who come into their vicinity, Jesse is able to harness their special abilities. a television, a merry-go-round-horse, etc.) infused with alien properties that were recovered by the Bureau from the outside world. “OoPs,” as they are also referred to by those in the know, are ordinary-looking items (e.g. Doing so transports her to another dimension where she must pass through a test/ritual that allows her to operate the Director’s gun - a fortunate thing since the gun will kill anyone that handles it who isn’t the Director.

The voice in the woman’s head tells her to pick up the gun on the floor. Proceeding to the Director’s Office, she finds a man dead on the ground from what appears to be a self-inflicted gunshot wound. Despite his odd affect - which she likens to that of a potential ax murderer - the woman takes a shine to him and follows his instructions about where to go for an interview. The janitor looks at her as a job applicant. She passes through the empty lobby of the Federal Bureau of Control and meets a janitor with a Finnish accent thick enough to make subtitles an appealing option. An extraterrestrial voice in her head tells her where to go. In New York City, a woman walks into a federal building that goes unnoticed by most passerby on account of its “paranatural” qualities, which make it there and not there.
